A post talking about music surrounding Formula Wincars

We explain how we faced this challenge and also introduce two new songs for the first time, including Javi Diez's from Mägo de Oz first piece!!

 

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3 Dec 2014
How to start making games

We actually receive a lot of visits from people interested in starting to make games, sometimes entire teams. Usually on the novice side of the indie spectrum, they are very passionate individuals that really could get a hand or find some help in articles like these. With the accumulated knowledge of everyone here at DragonJam, we will give you some key points to have in mind. Read more!

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26 Nov 2014

How can me make a visually beautiful, and at the same time, functional environment?

Easy…..use magic!

Unfortunately, not everybody has entered the occult yet. So if that’s your case, there’s another way of achieving this task: Create balanced page layouts, spend hours and hours doing computer work, discard lots of failed ideas, and finally, get the final result. 

We explain the entire process!

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20 Nov 2014

Yes, by now you already have learned a lot of things about Formula Wincars. Different kinds of cars, strategy, fame... frenzy races full of dangers and even exploration in order to find every circuit's Wincar Emblem.

But we have never spoken about the camera so far, and it happens to be a very important element for every racing game.

Let's think about it for a moment, what is the first thing we need the camera to do?

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13 Nov 2014

Unconditional fan: “Hey, this game is awesome! I wonder how they always find the right rivals for me...”

Today we are showing you how the process of matchmaking we do to find people for you to race against.

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