Hi everyone! Today I`m going to explain you another way to take the player into the game environment. When we are looking for references to make a new place of the game or thinking what we are going to need in order to do it, is a good idea thinking on “clichés”.
People tend to know what kind of objects are supposed to be in certain places, and this is good because it makes easy for us to us build believable environments, even fantasy places. By the other way we can´t abuse of them, because repetition of these patterns over and over again can make them loose all meaning.
Today I bring you three examples of how we use clichés in Formula Wincars places. How many common elements can you find on them?