21 Oct 2014

Hello everyone!

It's been a long time since last time I wrote a post for this, our beloved development blog, but the hugest videogame event held in Spain took place last weekend and I had to cover it!

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15 Oct 2014
For the emperor of FW!

Goods news everyone!

Before you continue reading, let me give you some piece off advice. This post contains high levels of freaking programming stuff, I take no responsability if a Code Worm appears in your brain and starts a lobotomy.

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9 Oct 2014

I ain't no God, I am just a simple Concept Artist, but I do create worlds!

Formula Wincars is an arcade racer, but we also want you to enjoy the circuits we have designed. We do the process of conceptualizing an environment with great care and much effort. We want every stage to be unique and different, starting from the Concept Art phase, we take care of the personality of each section of the race.

This work of conceptualization of a ​​stage (which will be integrated in 3D later on, so you can enjoy it), has the following stages:

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7 Oct 2014
Noxtek Ring Design

Hi everyone!

For sure those of you developers and curious people in general reading us have wandered how to design a circuit more than once. The point is therer are as many ways to do it as level designers all over the world. But I'm goint to explain how we design a circuit in Formula Wincars.

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2 Oct 2014

Hi everyone!

Today I´m going to explain to you some little tricks in order to do your scene more attractive. People tend to model the props in two ways: The first is drawing or making the 3D symmetrical and straight, but that´s not a good idea because reality isn´t perfect. The other way is making them hyper-singular and organic, but it doesn´t work either because when we repeat some singular shapes 100 times the pattern becomes repetitive. We have to do the irregularity in a balanced way.

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